Real Street Games — Event Bumper Ident
Personal All Aspects: Design, Animation, Motion Graphics
Software: Cinema 4D, Octane, Substance Painter, After Effects, Photoshop
Fast-paced 3D/2D hybrid motion test tailored for X Games' "Real Street" event series. Designed to showcase technical camera tracking, photorealistic asset integration, and snappy logo reveal timing for commercial sports and streetwear broadcast packages.
Technical Breakdown:
3D Asset Integration & Lighting: Texturing, lighting, and rendering skate decks with realistic shadow catching on worn concrete surfaces.
Matchmoving & Compositing: Frame-accurate tracking, ground surface projection, and custom drop shadows to seamlessly anchor graphics in a physical environment.
Graphic Timing: Rapid sticker-slap reveal synced to heavy-hitting audio cues, demonstrating precise audio-driven pacing.
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